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	<title>Mortvia.com</title>
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	<link>http://www.mortvia.com</link>
	<description>A blog about User Experience Design with a dash of Technical Writing. Expect much random insanity.</description>
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	<copyright>Copyright &#xA9; Mortvia.com 2012 </copyright>
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	<itunes:summary>User experience designer and technical writer. Expect much random insanity.</itunes:summary>
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	<itunes:author>Mortvia.com</itunes:author>
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		<title>Mentoring Revisited</title>
		<link>http://www.mortvia.com/2012/01/07/mentoring-revisited/</link>
		<comments>http://www.mortvia.com/2012/01/07/mentoring-revisited/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 01:03:02 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[junior ux designers]]></category>
		<category><![CDATA[mentorship]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=278</guid>
		<description><![CDATA[Last year, members and volunteers of the UPA Delaware Valley began brainstorming on a local UX mentoring program. It’s about time we had one of these. Frequently I come across posts on IxDA and other forums with people writing about how they want to transition into UX from a related field, but can’t get the [...]]]></description>
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<p>Last year, members and volunteers of the UPA Delaware Valley began brainstorming on a local UX mentoring program. It’s about time we had one of these. Frequently I come across posts on IxDA and other forums with people writing about how they want to transition into UX from a related field, but can’t get the experience they need to get a UX job; or they have <em>some</em> experience, but it never seems to be enough. Most responses don’t go beyond what books a person should read, what conferences they should attend (the latter not even being an option for most people due to the prohibitive expense.)</p>
<p>One person I know is a copywriter who wants to make the leap into UX. Over the years he’s gotten a few UX contracts under his belt from well-known companies. He recently applied for his dream job at a top-notch agency, only to be told that he didn’t have enough experience for their current openings but nevertheless had a “bright future” in the UX field. He’s yet another person who’s been thrown into the vicious cycle of being shut out of contracts and full-time positions due to lack of experience, but can’t get the experience he needs that companies say they’re looking for. If he can&#8217;t get more experience, how can he have a bright future? </p>
<p>In the grander scheme of things, how do we expect to UX field to continue to grow and prosper if we’re not cultivating the next generation of designers? Few hiring managers seem to care about self-directed UX projects or student work. Internships are often restricted to enrolled college students. Mentors are hard to come by since the most well-known designers are either flooded with freelance projects or have full-time positions that require their full attention. This is understandable, especially in these economic doldrums that aren’t letting up anytime soon. At the same time, the UX community needs to exert effort into carving out workspaces for new people to learn the craft and gain the experience that companies and agencies insist on. </p>
<p>With the UPA mentorship program, we’re hoping to get on board some seasoned UX designers in the area to help out those who are getting started in the field or have limited experience, engaging in side projects to cultivate and keep their skills sharp while they’re on the job hunt and create attractive portfolios to show. Among other things, we’re hoping this program will bring some fresh faces onto the scene and show that companies and agencies shouldn’t be so quick to dismiss job candidates who don’t have x years of experience.  </p>
<p>Note to hiring managers: stop holding out for UX rockstars*. Take a look at the resumes of those who have potential to <em>become</em> rockstars, those who can wax lyrical about your company at gatherings and conferences, thus attracting even more talent. </p>
<p>If you’re in the Philly area and interested in becoming a mentor or seeking a mentor, send an email to mortvia at gmail dot com. Hopefully we can set you up with the right person so you can get your UX career rolling!</p>
<p><em><br />
*I personally abhor this term, along with “guru” and “ninja”, but I’m using it anyway.</em></p>
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		<title>Good UX example # 1 &#8211; Cole Haan</title>
		<link>http://www.mortvia.com/2011/08/04/good-ux-example-1-cole-haan/</link>
		<comments>http://www.mortvia.com/2011/08/04/good-ux-example-1-cole-haan/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 16:44:01 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[Good UX]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=269</guid>
		<description><![CDATA[Recently I took advantage of the recent summer sales to get a pair of knee high boots. Shoes and boots are very hit or miss for me because I have odd feet (I’ll spare the details.) Out of all the ones I tried, I ended up getting a pair by Cole Haan. The salesperson who [...]]]></description>
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<p>Recently I took advantage of the recent summer sales to get a pair of knee high boots. Shoes and boots are very hit or miss for me because I have odd feet (I’ll spare the details.) Out of all the ones I tried, I ended up getting a pair by Cole Haan.</p>
<p><a href="http://www.mortvia.com/wp-content/uploads/2011/08/65066901.jpg"><img class="aligncenter size-medium wp-image-271" title="Cole Haan Air Jalisa" src="http://www.mortvia.com/wp-content/uploads/2011/08/65066901-195x300.jpg" alt="Cole Haan Air Jalisa" width="195" height="300" /></a></p>
<p>The salesperson who helped me mentioned that Cole Haan was specifically widening out their collections in terms of shoe sizes and widths so as to broaden their customer base. Many of their designs use ultrasuede so they stretch in the back to accommodate wide calves. If you’re gearing up for winter, I can’t recommend these enough!</p>
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		<title>Book Review: Napkin Sketch Workbook by Don Moyer</title>
		<link>http://www.mortvia.com/2011/03/21/book-review-napkin-sketch-workbook-by-don-moyer/</link>
		<comments>http://www.mortvia.com/2011/03/21/book-review-napkin-sketch-workbook-by-don-moyer/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 17:29:52 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[Book reviews]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=263</guid>
		<description><![CDATA[Vampire bears, bacteria and stinky bunnies are among the examples you’ll find in this book, one that makes an excellent case for visual explanations. As UX designers, we rely on visual explanations to communicate our design ideas. Technical communicators can also use visual explanations to complement text. Some of the main points you can derive [...]]]></description>
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<p>Vampire bears, bacteria and stinky bunnies are among the examples you’ll find in this book, one that makes an excellent case for visual explanations. As UX designers, we rely on visual explanations to communicate our design ideas. Technical communicators can also use visual explanations to complement text. </p>
<p>Some of the main points you can derive from this book:</p>
<p>•	Moyer points out how pictures draw us in. We’re more inclined to try out a new recipe when there’s a picture of what we can expect to create. </p>
<p>•	Pictures also help us overcome language barriers, which is useful when dealing with international projects such as creating multilingual interfaces. </p>
<p>•	Anyone can draw – your visual explanations do not have to be art gallery worthy. Throughout the book, Moyer gives examples of how to draw stick people and other figures. You can reuse an image by attaching different labels as needed (the shape of an otherwise generic dumbbell can also work for a depiction of a pepper mill.)</p>
<p>The lucky 20 people who have signed up for Moyer’s workshop this Friday, March 25th,  will be in for a huge treat. You’ll get a chance to work on a few mini-exercises that drive home his points about visual explanations. And stick around after the workshop if you happen to like Japanese food.  :)</p>
<p>If you missed out on the workshop but still want to hear Don Moyer&#8217;s perspective on visual explanations, attend the STC Mid-Atlantic conference on Saturday, March 26th. He will be giving the keynote presentation at 9 AM.</p>
<p>For more information and to register for the conference (while there&#8217;s still spots left!), visit the <a href="http://www.stcpmc.org">STC Philly Metro Chapter</a> website.</p>
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		<title>We should celebrate each other&#8217;s successes</title>
		<link>http://www.mortvia.com/2010/12/13/we-should-celebrate-each-others-successes/</link>
		<comments>http://www.mortvia.com/2010/12/13/we-should-celebrate-each-others-successes/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 18:02:24 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[Random Insanity]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=245</guid>
		<description><![CDATA[I’ve never understood how friends can get jealous of other friends. If they seal the deal on a new home or announce their engagement, why do some feel gnawing resentment instead of happiness for someone they claim to care about? The same thing can be applied with how we feel towards fellow UXers, no matter [...]]]></description>
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<p>I’ve never understood how friends can get jealous of other friends. If they seal the deal on a new home or announce their engagement, why do some feel gnawing resentment instead of happiness for someone they claim to care about?</p>
<p>The same thing can be applied with how we feel towards fellow UXers, no matter how long we’ve been in the field. Yes, even though the recession’s been officially declared over in the US, <a href="http://www.ixda.org/node/23949">it <em>still</em> sucks to be a junior IA, UX designer or interaction designer</a>, since nearly all new jobs are going to those who have mid- if not senior-level experience. While thankfully some people are taking steps towards resolving this (<a href="http://boonyew.com/interaction/2010/12/13/why-we-need-ux-apprenticeships/">or at least are putting ideas out there</a>), we need to stop beating ourselves up and not envy someone who’s landed a new position, even if it was the exact one you wanted. Would you want someone hating on <em>you</em> because you obtained what <em>they</em> wanted? </p>
<p>It would be far more productive to be happy for such ones &#8211; reach out to that person and congratulate them, wishing them success with their new position. Perhaps at some point down the line they may get wind of a new job opening at their company and drop you a line about it. In the meantime, don&#8217;t neglect sharpening your UX skills, even if it means working on self-directed practice projects or revising your resume and portfolio for the 18 billionth time.</p>
<p>Send good vibes out, get good vibes back.</p>
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		<title>Bad UX example #2 &#8211; Castlevania: Judgment</title>
		<link>http://www.mortvia.com/2010/12/03/bad-ux-example-2-castlevania-judgment/</link>
		<comments>http://www.mortvia.com/2010/12/03/bad-ux-example-2-castlevania-judgment/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 15:50:45 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[Bad UX]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=242</guid>
		<description><![CDATA[Having received a very, very early holiday present from relatives, I finally got the chance to play Castlevania: Judgment. Castlevania is one of my favorite video game series (the name of my website is derived from one of the games [link]) and whenever a new game comes out, I’m rarely disappointed. But Judgment is one [...]]]></description>
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<p>Having received a very, very early holiday present from relatives, I finally got the chance to play Castlevania: Judgment. Castlevania is one of my favorite video game series (the name of my website is derived from one of the games [link]) and whenever a new game comes out, I’m rarely disappointed. But Judgment is one of the instances where I am disappointed. </p>
<p>While I won’t nitpick on the less-than-stellar graphics compared to other games, or the horrific character redesigns – that’s Simon Belmont on the cover? Really? – but the gameplay experience can yield insightful lessons for game designers and developers, namely on how <em>not</em> to make a video game.</p>
<p>Koji Igarashi is often praised as a genius, but it’s games like this that make critics say that he should stick to developing 2D games. The nature of fighter games really doesn’t translate well with the Wii remote, which Judgment was developed for.  He himself admitted that he had complaints about the control scheme…but rolled with it anyway. The only possible reason for doing so is because the Wii was the biggest-selling console at the time (2008) so perhaps the thought was that making the game a Wii exclusive would yield big sales.</p>
<p><strong>Lesson to be learned: if it sounds like a bad idea from the get-go, most likely it’s not worth pursuing further.</strong></p>
<p>Other troublesome aspects of the game are not being able to reconfigure buttons to your preferences. As someone coming from PlayStationland, it was a huge adjustment to remember which buttons are for attacking and guarding (and this is with the Classic controller that can be purchased separately.) Odd camera angles can make battles in certain stages difficult, and can even disorient gamers who are sensitive to sudden movement. <a href="http://www.1up.com/do/reviewPage?cId=3171390">Richard Li of 1Up.com</a> rightfully points out that Judgment ignores “established fighting conventions.” Gamers are certainly getting a different experience with this game, but it’s not a good one.</p>
<p>I can only echo Li’s sentiment at the end of his review: “Castlevania Judgment employs too many design ideas that are neither well planned nor well executed. It&#8217;s a strange misstep for the beloved series, one that Konami hopefully learns from.”</p>
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		<title>The UX Designer as Nightmare Inspector</title>
		<link>http://www.mortvia.com/2010/10/18/the-ux-designer-as-nightmare-inspector/</link>
		<comments>http://www.mortvia.com/2010/10/18/the-ux-designer-as-nightmare-inspector/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 23:52:24 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=233</guid>
		<description><![CDATA[The dream eater Hiruko is probably one of the most intriguing characters in manga. And what he does to earn his keep really isn’t much different from a UX designer. We take client’s nightmares and correct them. While some projects aren’t so bad, such as a website in need of some tweaking, some sites are [...]]]></description>
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<p><a href="http://www.mortvia.com/wp-content/uploads/2010/10/yumekuikenbunv01cover.jpg"><img src="http://www.mortvia.com/wp-content/uploads/2010/10/yumekuikenbunv01cover-232x300.jpg" alt="Hiruko from the series Nightmare Inspector" title="Nightmare Inspector" width="232" height="300" class="alignleft size-medium wp-image-234" /></a></p>
<p>The dream eater Hiruko is probably one of the most intriguing characters in manga. And what he does to earn his keep really isn’t much different from a UX designer. We take client’s nightmares and correct them. While some projects aren’t so bad, such as a website in need of some tweaking, some sites are indeed a designer’s nightmare: excessive use of Flash, background music that can’t be paused or muted, or craptastic navigation. But after getting over the initial shock, you roll up your sleeves and start brainstorming.</p>
<p>We have to get into the heads of our clients, as well as the audience they’re targeting. A company that wants to reel in high-rolling clientele needs to make sure their website is elegant and aesthetically pleasing. A site that wants to be an information hub needs to have good typography and contrast for readability.</p>
<p>Sometimes clients are blinded by boxed-in thinking and not questioning their status quo, and hence are driving away customers without even realizing it. Like Hiruko, we need to effectively guide our clients and (in a non-abrasive way) show them why their website sucks, and how to improve it.  They may need to “kill their darlings,” such as remove a portion of their site they may have spent their blood, sweat and tears making via hand coding or using Flash.</p>
<p>Unlike Hiruko who likes to maintain a sense of mystery about him when he’s at his job, we need to articulate and communicate our ideas to the client as well as fellow teammates throughout the project. We should expect to be questioned and have potential answers at the ready, or at least assure that we will prepare satisfying answers in a timely manner.</p>
<p>What was the worst design project you had to slog through? Were there times when you wanted to throw in the towel? What helped you to see through the project to its completion (aside from money)?</p>
<p>P.S. &#8211; For those who are interested in the manga series, all nine volumes have been translated into English by Viz Media, and can be purchased on <a href="http://www.amazon.com/Nightmare-Inspector-Yumekui-Kenbun-Vol/dp/1421517582">Amazon</a>. Not a paid endorsement &#8211; I just really like this series!</p>
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		<title>Book review &#8211; Prototyping: A Practitioner&#8217;s Guide</title>
		<link>http://www.mortvia.com/2010/09/16/book-review-prototyping-a-practitioners-guide/</link>
		<comments>http://www.mortvia.com/2010/09/16/book-review-prototyping-a-practitioners-guide/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 14:51:22 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[Book reviews]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=226</guid>
		<description><![CDATA[Prototyping: A Practitioner&#8217;s Guide by Todd Zaki Warfel This book couldn’t have come out at a better time for UX designers. It was an immense help during my stint at Comcast (and also kept me productively occupied on my train commute.) And I’ve learned to say “prototyping” instead of “wireframing.” Most of us already know [...]]]></description>
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<p><a href="http://www.rosenfeldmedia.com/books/prototyping/">Prototyping: A Practitioner&#8217;s Guide by Todd Zaki Warfel</a></p>
<p>This book couldn’t have come out at a better time for UX designers. It was an immense help during my stint at Comcast (and also kept me productively occupied on my train commute.) And I’ve learned to say “prototyping” instead of “wireframing.”</p>
<p>Most of us already know the importance of prototyping. As mentioned in the foreword by Dave Gray, “to build a product or service before you test it is insane.” Some may view making prototypes as a waste of time, money and effort, but it’s better to “waste” such things at the testing stage than to present something to the world that’s a fail whale. </p>
<p>Warfel gives tips on how to make prototypes quickly and with little cost. Many of us are so dazzled by technology that we tend to think that to make a prototype we have to do raw coding or use a language like Java. A prototype can be made from paper and index cards, among other things. What really impressed me is that paper prototypes can also be made for devices like the iPhone.</p>
<p>Other great points about the book:</p>
<p>•	The emphasis of prototyping as a process, and the need to brainstorm freely, emphasizing quantity over quality.</p>
<p>•	Getting to use your imagination more readily by sketching rather than boxing yourself in by using an application right away. “Rough sketch” prototypes actually reduce cost and risk by working out the kinks now rather than with a finished product.</p>
<p>•	There’s information that’s useful for both beginners and seasoned designers. Like many others who’ve read it, it’s hard to point out any flaws in the book. The only thing I can think of is the fact there’s no review or tips on using OmniGraffle, InDesign or Balsamiq, among others. But there may be a revised edition in the future, so hopefully these will be included.</p>
<p>Now if only the concept “If you can’t make it, fake it” could apply to all areas of life….</p>
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		<title>It&#8217;s good to work with clients who care</title>
		<link>http://www.mortvia.com/2010/08/24/its-good-to-work-with-clients-who-care/</link>
		<comments>http://www.mortvia.com/2010/08/24/its-good-to-work-with-clients-who-care/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 00:32:42 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[Random Insanity]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=222</guid>
		<description><![CDATA[(or, an I-haven&#8217;t-fallen-off-the-twig post) Recently I had to put a major freelance project on the backburner because I needed to care for a sick relative. Three weeks ago, I was making funeral arrangements. I kept in touch with my client, and through email, phone and text messaging, we managed to devise a strategy to redesign [...]]]></description>
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<p>(or, an I-haven&#8217;t-fallen-off-the-twig post)</p>
<p>Recently I had to put a major freelance project on the backburner because I needed to care for a sick relative. Three weeks ago, I was making funeral arrangements. I kept in touch with my client, and through email, phone and text messaging, we managed to devise a strategy to redesign a fairly large site. Nevertheless, I felt guilty for not contributing more to the project, and for not completing it in the time frame we had initially agreed upon.</p>
<p>My client said not to worry about it, and to do what I have to do. “Without friends and family, you’re nothing.”</p>
<p>This one statement is comforting and insightful. It’s wonderful to work with a client who doesn’t view me as a cog in the machine, but as a multidimensional person.</p>
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		<title>Bad UX example</title>
		<link>http://www.mortvia.com/2010/06/09/bad-ux-example/</link>
		<comments>http://www.mortvia.com/2010/06/09/bad-ux-example/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 01:18:48 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[Bad UX]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=202</guid>
		<description><![CDATA[Recenty a patron at the library was having trouble sending an e-mail inquiry to the Smithsonian Institute’s National Museum of Natural History. She couldn’t copy and paste the address into her e-mail because the address links are written without using the “@” symbol, so as to curb spam. (Clicking on the links opens up Microsoft [...]]]></description>
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<p>Recenty a patron at the library was having trouble sending an e-mail inquiry to the Smithsonian Institute’s <a href="http://www.mnh.si.edu">National Museum of Natural History</a>. She couldn’t copy and paste the address into her e-mail because the address links are written without using the “@” symbol, so as to curb spam. (Clicking on the links opens up Microsoft Outlook.)</p>
<p><a href="http://www.mortvia.com/wp-content/uploads/2010/06/National-Museum-of-Natural-History.jpg"><img src="http://www.mortvia.com/wp-content/uploads/2010/06/National-Museum-of-Natural-History-300x300.jpg" alt="" title="National-Museum-of-Natural-History" width="300" height="300" class="aligncenter size-medium wp-image-203" /></a></p>
<blockquote><p>Seriously, who <em>does</em> this anymore?</p></blockquote>
<p>What struck me as odd about their contact page is that it’s a slush pile of email addresses. A better idea would be to create a contact form with a drop down menu so messages can be routed accordingly. This is a glaring flaw in an otherwise impressive site.</p>
<p>And it’s interesting to note that “if you have no idea where to send your inquiry,” just send it to the webmaster. Having a contact form would sure make his/her job easier.</p>
<p>This incident has inspired me to begin rounding up examples of &#8220;Bad UX&#8221;, online as well as in real life. Watch for more to come!</p>
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		<title>New idea in the works</title>
		<link>http://www.mortvia.com/2010/05/20/new-idea-in-the-works/</link>
		<comments>http://www.mortvia.com/2010/05/20/new-idea-in-the-works/#comments</comments>
		<pubDate>Thu, 20 May 2010 23:19:54 +0000</pubDate>
		<dc:creator>Jacqueline</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.mortvia.com/?p=197</guid>
		<description><![CDATA[Thanks to everyone for their input about the UX deliverables workshop! Mike and I had a discussion yesterday (over a delicious bento lunch in the city) that we should hold off on the workshop for now. Instead, we want to focus on a more immediate need of beginning designers who need an environment where they [...]]]></description>
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<p>Thanks to everyone for their input about the UX deliverables workshop! Mike and I had a discussion yesterday (over a delicious bento lunch in the city) that we should hold off on the workshop for now. Instead, we want to focus on a more immediate need of beginning designers who need an environment where they can learn from others, encourage each other and grow their portfolios. </p>
<p>One idea I received via email came from someone who wants to have his portfolio critiqued as he’s building it. This in turn gave way to the idea of local designers having meetups – a mini UX show and tell, as it were. It doesn’t have to be some major event like the ones Philly CHI hosts. It can be as simple as a few designers sitting at a table at a local coffeehouse sharing their work. Having these gatherings every other week would allow for consistency as well as flexibility. It’s also a great way to get to know local designers in the area and network with each other. And perhaps it can be a soapbox for beginners to vent about their struggle to find work (kept to a minimum, of course. This is meant to be a positive environment where we can encourage and support each other!)</p>
<p>Would you be interested in having this kind of UX meetup in your area? </p>
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